The following character creation rules are used setting-wide:
Pyramid 3/83 - Alternate GURPS IV p. 16-19
Basic Lift is calculated logarithmically and ST-based damage is refactored. This greatly increases the lifting ST gained by leveling ST.
Some traits’ prices are affected by this optional rule:
Note that the lifting ST changes also apply to telekinetic ST from the Telekinesis advantage.
This can be enabled in GCS by going to your character sheet’s settings and changing the
Damage Progression
option toKnowing Your Own Strength
.
GURPS Basic Set p. 269
Convert large modifiers to damage into dice. +4 becomes 1d and +7 becomes 2d. If a modifier applies “per die of damage,” apply it per die of basic thrusting or swinging damage, before converting to dice.
This can be enabled in GCS by going to your character sheet’s setting and enabling
Use Modifying Dice + Adds
.
GURPS Powers p. 102
Enhancements and limitations are multiplicative: add all enhancements together and apply them to the underlying trait first then total the limitations (reducing any total over -80% to -80%) and apply them to the result.
This can be enabled in GCS by going to your character sheet’s setting and enabling
Multiplicative Modifiers
.
House Rule
Double the resulting yards of knockback when calculating knockback. Effectively, all attacks have the Double Knockback enhancement, and the Double Knockback enhancement is instead Quadruple Knockback.
GURPS Martial Arts p. XX
All the Chambara Fighting rules apply to those who meet the prerequisites of Trained by a Master or Weapon Master (and Acrobatics and Jumping at DX level or better for Chambara Movement).
GURPS Basic Set p. 417
The following Cinematic Combat rules from GURPS Basic Set are used: